Publisher: Square Enix/Crystal Dynamics
Genre: Action/Adventure
Summary: In tracking down the nefarious Trinity organization, Lara Croft becomes entangled with apocalyptic Mayan artifacts and the fate of a secret city.
Gameplay: As usual, Lara makes her way through the jungle ruins with a mix of puzzles and combat. Despite the option of separate difficulties for puzzles and combat, tomb puzzles nevertheless seem unusually difficult in this game. To the previous climbing and jumping elements have been added rappelling, diving, crouching, and overhead climbing.
Leveling has been altered once again so that higher levels require more points. There seem to be fewer and less useful abilities than previous games. Buying items is more prominent and a major way to get useful items and upgrades.
Stealth is an even greater part of combat; Lara can use mud to hide, various abilities to hide herself or bodies, and generally can pick off her enemies unknowingly. Instead of just for healing, there are now plants for endurance, focus, and perception as well (which was too complicated and too many buttons for me, frankly.)
Instead of automatically reading (or listening to Lara read) about an artifact, you must choose to look at it in the inventory to do so. While seemingly minor, this bugs the heck out of me. Why did they make this change? Were people mad they were forced to learn about things?
Also, the map feels less useful due to the increase in side quests which are first poorly marked and then seem to disappear at will from the map.
Style: Each game has been more gorgeous than the last, and the jungles of South America, including green pools, fireworks, and cliff-side views, sometimes make for a beautiful game indeed. Unfortunately, the game is also very muddy (so much mud!) and dark. It shows off lighting and detail, I guess, but I must admit I prefer the crisp mountain aesthetics of the previous game.
"Shadow of the Tomb Raider" also brings back some of the gross gory elements "Rise" was thankfully lighter on. While I expect a little blood and sacrifice from an action/adventure game with some Aztec influence and it's not quite as bad as the infamous first game, it was still a bit more than necessary in some places.
A new notable element is lots of people! There are towns full of folk chatting, living, and complaining when Lara bumps into them (but not, oddly enough, when she shamelessly steals all their stuff.) The only weak spot is how many of them have the same faces.
All of the "Tomb Raider" games have had great cinematics and "Shadow" probably has the most and best of them all. Several times there was no dialogue and I was memorably impressed just by the acting.
Story: "Shadow of the Tomb Raider" has an interesting, complicated story to tell with some good themes that nicely concludes the Tomb Raider games. It's a pity it does such a bad job at it. Oh, the themes and characters manage come through. Although still surprisingly similar to the previous games, there are some unique twists and lovely thematic elements like Lara's repeated falling into water. And there are multiple elements and characters that fit the title "Shadow of the Tomb Raider."
But crucial details are badly conveyed. There are a lot of proper nouns and names that are referenced but not reinforced or further explained. After hours of wandering around, I'm still not sure how the city of Paititi's politics work or the history of the cult of Kukulkan.
Usually reading documents to delve further into the game's lore would help with this (I love to do this) but these were so scattered and confusing in this game they did not help in figuring out the main plot, much less helping give additional information.
The pacing does not help. Shadow of the Tomb Raider is organized around hub areas, but the side quests all badly interrupt the flow of the game. They can't really be done logically afterward (unlike, again, "Rise of the Tomb Raider") and especially make no sense during the game!
Conclusion: "Shadow of the Tomb Raider", while providing a good story and conclusion to the "Tomb Raider" trilogy, also suffers from some unfortunate gameplay changes and frustrating storytelling.