Wednesday, October 9, 2024

"Vampire: the Masquerade--Coteries of New York" Review

Publisher:   Draw Distance

Genre:  Visual Novel

Summary:  A new vampire tries to learn to survive and find allies amid the politics of the vampires of New York City.

Gameplay:  You have options in what quests to pursue when, what actions to take, and in dialogue choices.  There are three characters for the player to choose from, which influences a few story options and some of the vampire power use opportunities.

Style:  The art has a nice painterly look, with occasional movements in the backgrounds and characters to add interest.  The sound and music are good.

Story:  The characters and the various quests are interesting, with being able to choose your pace and mix it up for different games adding some nice variation, since you can't do all the quests in one game.

However, it is ruined by one of the more spectacularly horrible endings I've seen.  It might even make the list.  (Skip the next paragraph if you wish to avoid any chance of spoilers.)

A minor character with whom you may have had little interaction rambles incoherently (but is treated as amazing by the game) and takes over.  Your character is offered no closure against any of the enemies they have made.  I don't expect a glorious triumph in the World of Darkness, mind, but I do expect a more satisfying conclusion than a forced ending that's the same every game after having so many options in the game itself.

Summary:  Coteries of New York is an enjoyable, varied exploration of the vampires of New York, and a good introduction to the World of Darkness if needed.  That is, until the horrible ending rather sours the experience.

Thursday, April 25, 2024

"Mass Effect 3: Omega" DLC Review

Publisher:  Bioware/EA

Genre:  RPG

Summary:  Aid Aria in retaking control of Omega from Cerberus.

Gameplay:  There are several new types of enemy to fight.  The companions, Aria and Nyreen, have some unique new abilities.

Style:  The excellently atmospheric locations of the asteroid space station of Omega, with neon catwalks, cramped service tunnels, dark power facilities, and vast mines, give a cyberpunk flair to the proceedings.  The music and sound design are good.  The cinematics are good as well, though some lasted a bit long and I wanted to get back to my own action.

Story:  The story is linear, a few hours of fighting, but in fun environments, as noted above.  The DLC feels like it peaks slightly before the actual climax, so the pacing feels a bit off.  More disappointing is the lack of choice and therefore replayability, especially when there seems to be several potential places for choices within the story.  The dialogue varies a bit because of Paragon and Renegade responses, but that's it.

Conclusion:  Aria and Nyreen are both interesting characters, and Omega is an interesting location.  Omega is not that great (mass?) effect to the overall game story, a small slice of the greater war of Mass Effect 3, but it's a fun few hours.  I just wish it had more variation and interaction with the rest of Mass Effect 3.

Friday, December 15, 2023

"Mass Effect: Pinnacle Station" DLC Review

Publisher:  Bioware

Genre:  RPG

Summary:  Commander Shepherd visits a station with combat training scenarios.

Gameplay:  There are four different mission types at Pinnacle Station:  Kill (kill as many enemies as possible in the allotted time), Capture (hold designated positions as fast as possible), Survive (stay alive as long as possible), and Hunt (kill enemies as quickly as possible) in several different environments.

Style:  The simulated environments are nice, though it is easy to see they are grabbed from parts of the game.  The edges revealing the holographic nature of the environment are a nice touch, as is the fading away of the holographic enemies.  The overseeing admiral's comments are at first amusing, but get repetitive quickly.

Story:  There is a bit of a story about Shepherd beating the scores of a posturing turian, but that's about it.

Conclusion:  It's odd coming to this DLC after years of playing Mass Effect games, as I can see here the genesis of the more elaborate combat simulator in Mass Effect 3:  CitadelMass Effect itself offers more interesting combat with more interesting stories out in the galaxy, but Pinnacle Station isn't bad for what it is.

Friday, April 28, 2023

"Monster Loves You!" Review

Publisher:  Radial Games/Dejobaan Games

Genre:  Visual Novel

Summary:  Live the life of a monster.

Gameplay:  During the segments of monster life, there are icons to select for events which involve decisions.  These influence your monsterly virtues (ferocity, bravery, cleverness, and kindness) and reputation and eventually the relationship between monsters and humans, leading to a variety of possible endings.

Style:  The graphics have a cute cartoon look and the music is cheerful, matching the game's humor.

Story:  "Monster Loves You!" tells a quick story but it has enough variety for a couple playthroughs of amusement.

Monday, March 28, 2022

"Dragon Age: Inquisition The Jaws of Hakkon" DLC Review

Publisher:  Bioware

Genre:  RPG

Summary:  A hostile tribe makes the investigation into the last Inquisitor's death and resting place more difficult.

Gameplay:  Gameplay is the same as the rest of the game, but restricted to higher levels (somewhat to my annoyance, as there is no in-story reason), and there is a new ability available for the main character after a certain quest.  Unlike the rest of the game (but like other DLC), enemies level with you.

Style:  The Frostback Basin area is gorgeous, with an interesting variety of locations ranging from vibrant multicolored swamps to cliff-side Viking-like villages to frozen ancient ruins.

Story:  The Jaws of Hakkon tells a great story that enriches Thedas' past and lore, expanding on a culture and area of history not touched on much previously and adding interesting characters in past and present.  There is plenty to explore in the Frostback Basin, but smaller side quests and stories easily can be ignored if that is your preference.

Tuesday, February 15, 2022

"Valentine Otome" Review

Publisher:  Synokoria 

Genre:  Visual Novel

Summary:  After unexpectedly getting married on Valentine's Day, Mira might just fall in love with her new husband, but complications await.

Gameplay:  Although decisions in dialogue affect the relationship between Mira and her husband, through a day planner deciding how she spends her time over the months controls various statistics that also affect the story and ending.  Since these build incrementally over the game, it can be frustrating to replay after getting a bad ending, but there is a cheatsheet helpfully included in the download if needed.

Style:  The art and characters are distinctive, although sometimes seemingly-important characters do not have have sprites (probably a consequence of the number of characters and story options, but it still feels odd.)

Story:  Mira is a great character and all of the major characters are well-developed too.  The world-building is deep and it's interesting to see same events develop a bit differently if one of the other three husbands is chosen (or even if one of the other romances from Halloween Otome is picked.)  The stories can be surprisingly dark, which isn't necessarily a downside besides the aforementioned frustration of getting a bad ending.

Thursday, December 30, 2021

"Shadow of the Tomb Raider" Review

Publisher:  Square Enix/Crystal Dynamics

Genre:  Action/Adventure

Summary:  In tracking down the nefarious Trinity organization, Lara Croft becomes entangled with apocalyptic Mayan artifacts and the fate of a secret city.

Gameplay:  As usual, Lara makes her way through the jungle ruins with a mix of puzzles and combat.  Despite the option of separate difficulties for puzzles and combat, tomb puzzles nevertheless seem unusually difficult in this game.  To the previous climbing and jumping elements have been added rappelling, diving, crouching, and overhead climbing.

Leveling has been altered once again so that higher levels require more points.  There seem to be fewer and less useful abilities than previous games.  Buying items is more prominent and a major way to get useful items and upgrades.

Stealth is an even greater part of combat; Lara can use mud to hide, various abilities to hide herself or bodies, and generally can pick off her enemies unknowingly.  Instead of just for healing, there are now plants for endurance, focus, and perception as well (which was too complicated and too many buttons for me, frankly.)

Instead of automatically reading (or listening to Lara read) about an artifact, you must choose to look at it in the inventory to do so.  While seemingly minor, this bugs the heck out of me.  Why did they make this change?  Were people mad they were forced to learn about things?

Also, the map feels less useful due to the increase in side quests which are first poorly marked and then seem to disappear at will from the map.

Style:  Each game has been more gorgeous than the last, and the jungles of South America, including green pools, fireworks, and cliff-side views, sometimes make for a beautiful game indeed.  Unfortunately, the game is also very muddy (so much mud!) and dark.  It shows off lighting and detail, I guess, but I must admit I prefer the crisp mountain aesthetics of the previous game.

"Shadow of the Tomb Raider" also brings back some of the gross gory elements "Rise" was thankfully lighter on.  While I expect a little blood and sacrifice from an action/adventure game with some Aztec influence and it's not quite as bad as the infamous first game, it was still a bit more than necessary in some places.

A new notable element is lots of people!  There are towns full of folk chatting, living, and complaining when Lara bumps into them (but not, oddly enough, when she shamelessly steals all their stuff.)  The only weak spot is how many of them have the same faces.

All of the "Tomb Raider" games have had great cinematics and "Shadow" probably has the most and best of them all.  Several times there was no dialogue and I was memorably impressed just by the acting.

Story:  "Shadow of the Tomb Raider" has an interesting, complicated story to tell with some good themes that nicely concludes the Tomb Raider games.  It's a pity it does such a bad job at it.  Oh, the themes and characters manage come through.  Although still surprisingly similar to the previous games, there are some unique twists and lovely thematic elements like Lara's repeated falling into water.  And there are multiple elements and characters that fit the title "Shadow of the Tomb Raider."

But crucial details are badly conveyed.  There are a lot of proper nouns and names that are referenced but not reinforced or further explained.  After hours of wandering around, I'm still not sure how the city of Paititi's politics work or the history of the cult of Kukulkan.

Usually reading documents to delve further into the game's lore would help with this (I love to do this) but these were so scattered and confusing in this game they did not help in figuring out the main plot, much less helping give additional information.

The pacing does not help.  Shadow of the Tomb Raider is organized around hub areas, but the side quests all badly interrupt the flow of the game.  They can't really be done logically afterward (unlike, again, "Rise of the Tomb Raider") and especially make no sense during the game!

Conclusion:  "Shadow of the Tomb Raider", while providing a good story and conclusion to the "Tomb Raider" trilogy, also suffers from some unfortunate gameplay changes and frustrating storytelling.