Showing posts with label simulation. Show all posts
Showing posts with label simulation. Show all posts

Tuesday, September 21, 2021

"The Captain's Log" Review

Genre:  Simulation

Summary:  After a botched jump, you must get your spaceship crew the over eighty thousand light years home.

Gameplay:  Home (and its distance away) is always visible.  Bars indicate the levels you have of various resources, and nearby stars are color-coded to indicate which resources they have (but not how much.)  Run out of food and water and people start dying.  Run out of fuel and travel slows to a crawl.  Get enough wormhole material and you can jump large distances.

Occasionally your crew will make improvements (or you will have to choose between two improvements.)  Sometimes you can risk crew lives to get more resources.

Style:  The Captain's Log uses a simple but effective design of spheres for star systems, a line for your course, a simple ship design, lovely music, and text for everything else.

Story:  The titular captain's log provides the story of the journey home.  It's light on much detail, though there's enough to spark the imagination.  I would have liked a little bit more with additional events and variety.

Sunday, August 8, 2021

"Pathfinder: Kingmaker" Review

Publisher:  Owlcat Games

Genre:  RPG/Simulation

Summary:  You attempt to settle a mysterious land.

Gameplay:  Gameplay is based on the Pathfinder system, which is similar to Dungeons and Dragons, with a variety of races and classes to choose from and abilities that increase each level.  Combat can be real time (with pause) or set to turn-based, and there are varying levels of automatic.

The game will sometimes have written sections with several choices in responses (which may be limited by character ability or morality.)  These can be surprisingly crucial, and I rather enjoyed them instead of having everything be combat-focused.

Then there's kingdom management, the system for running your land.  You must choose advisors and have them deal with problems and opportunities that crop up, increase their abilities, and give them orders on how to deal with situations they bring you.  You also gradually acquire land and build settlements (and buildings in them) and investigate treaties and similar matters, which will influence your kingdom's statistics.  This all takes time, so balancing it with exploring and other various quests of the game can be challenging, to say nothing of the death spiral that can start when things go wrong.

There are multiple levels of difficulty than can be changed at any time, as well as different options than can be changed to fine-tune your game to suit your tastes, which is much appreciated.

Style:  Although top-down, the game is still gorgeous.  Bright colors abound over a wide variety of landscapes with seasonal weather and excellent lighting.  Little touches like frolicking animals and characters with accurate arms and armor that dance or kneel to pray if not directed to move give a sense of life.  The music is very enjoyable.

Story:  The story "Pathfinder:  Kingmaker" tells greatly depends on your character and the choices they make.  It can be a tale of the power of forgiveness and friendship and of responsibility rewarded.  Or it can be a tale of the horrors of untrammeled power and pride.  I was impressed how the story adjusted to player choice.

The characters are fantastic, as are their quests, and several offer romantic opportunities.  The main story is intriguing and nicely develops from initial mystery to gradual clarity over the game.

The game's greatest weakness is its pacing.  It's all over the place, largely thanks to kingdom management, which takes literal years in-game and hours of actual play.  Often there will be a rush of main story, then hours of kingdom building again.  While I didn't dislike the simulation of building my kingdom, it didn't compare to the actual plot of the game, and the start-stop of waiting for more isn't much fun.

Conclusion:  "Pathfinder:  Kingmaker" tells a wonderful story with wonderful characters with lots of opportunities for player choice.  I just wish it didn't take so long to do it.  All those long stretches of kingdom building really hurt the momentum of the game, but despite that there is much to enjoy.

Friday, June 29, 2018

"Glitchhikers" Review

Publisher:  Silverstring Media Inc.

Website:  http://glitchhikers.com/

Genre:  Simulation

Summary:  A late-night drive prompts some philosophical pondering.

Gameplay:  You can change the speed of the car and change lanes as well as look to your right and left.  You can also choose responses in dialogue.  Fortunately the driving itself is automatic.

Style:  The sleek angular style and garish colors helps with the otherworldly atmosphere.  Naturally, the music evokes (as it must) "Echoes" or "Hearts of Space."

Story:  Elements are mixed and added a bit so the story is a bit different each time, which also helps capture the strange feeling of driving alone at night under the weight of strange thoughts.  Is this hitchhiker a stoner, an alien, or a figment of the driver's imagination?  Up to you to decide, as is your takeaway from any philosophical discussion.  It might just be a relaxing drive.

Conclusion:  More of an experience, "Glitchhikers" intriguingly recalls dark nights musing to New Age music.

Wednesday, December 28, 2016

"Strange Adventures In Infinite Space" Review

Publisher:  Digital Eel Games

Website:  http://www.digital-eel.com/sais/

Genre:  Simulation

Summary:  Thanks to a shady business deal, you have ten years to explore neighboring solar systems and hopefully bring back enough loot to make the trip viable.

Gameplay:  Each space sector is randomly created at the start of each game, so every game varies, although races, items, and weapons remain the same.  Sometimes you're dealt a bad hand, sometimes you get lucky, and sometimes you have to defeat star-destroying invaders.  Games go quick enough if disaster befalls you can easily just start another game.

There is some combat, which can be surprisingly slow while waiting for ships to get close enough to shoot each other.  Often combat jumps quickly between impossible and too easy, depending on what you've managed to find in your adventures.

Exploration is more fun--trading with aliens, making a guess about whether the inhabitants of a solar system will be friendly, deciding whether to try to visit one more star...

Style:  The interface and graphics are simple, but overall get the job done.  I could use some more description (and maybe larger text) in some places.

Story:  Any story beyond the summary is up to your imagination, which can certainly be stirred anew each game thanks to the random new arrangement of everything.