Monday, November 19, 2018

"Conquests of Camelot: The Search for the Grail" Review

Publisher:  Sierra

Genre:  Adventure

Summary:  To heal Camelot, King Arthur must find the Holy Grail.

Gameplay:  The puzzles in the game are more often knowledge than inventory-based (although there are some of the latter as well.)  They range from straightforward to frustratingly obscure.  There are also various arcade sequences involving timing as King Arthur fights foes.

Style:  These are EGA graphics at their finest.  The scenery is colorful and varied.  The screen is bordered, which besides offering a nice setting changes per scene to subtly set the tone.  The music is memorable as well.  Even the text-based parser has a nice touch (you as King Arthur are talking to Merlin.)

Story:  The magical Britain of the game is not so unusual for Camelot stories, although the mix of myths perhaps is.  I am, however, unable to remember any grail stories that actually go to Jerusalem, especially in the fifth century A.D.  It all makes for a strange mishmash at times (most quests that start with a prayer to Christ don't end with a talk with Aphrodite) but it's interesting at the very least.

The story does excel at conveying the tone of knightly virtue needed for hunting the grail and, in its end, the melancholy of Camelot's ultimate fate.

Conclusion:  Despite some iffy puzzles and old-school awkwardness, "Conquests of Camelot" offers a beautiful game and some truly emotional moments.