Tuesday, October 27, 2020

"Mass Effect 2 Overlord" DLC Review

Publisher:  EA/Bioware

Genre:  RPG

Summary:  Shepherd investigates a Cerberus project gone wrong involving the geth.

Gameplay:  Beyond the usual combat, there are several sequences involving combat and general movement challenges such as navigating lava and heights in the Hammerhead vehicle.  There is a clever variety of these.

Style:  The environments, both natural and interior, are pretty and eerie, featuring notable elements like a looming planet over a giant satellite, a smoky, red-lit power station, and angry green electronic communications.

Story:  The overall plot of yet another Cerberus project gone wrong isn't new, although the ending manages to be moving.  The biggest issue is that there's too little of it, meaning Overlord manages to feel both too short and too long.  Although the DLC doesn't take too much time, there are lots of locations and steps to complete the simple plot.

Conclusion:  Overlord has some neat design elements, but feels longer than it needs to be for a very standard story.