Tuesday, September 10, 2019

"Ninja Pizza Girl" Review

Publisher:  Disparity Games

Genre:  Platformer

Summary:  Gemma delivers pizza for her father by parkouring across the cyberpunk cityscape and facing down corporate ninja pizza delivery rivals.

Gameplay:  Each delivery is timed.  Gemma can jump or crouch and must use those abilities to interact with the environment to break through walls, foil enemy ninjas, and generally make her way through an impressive breadth of cityscapes.  New gameplay elements are gradually introduced.

Falls or hits lower Gemma's mood, but impressive moves improve it.  Recyclables picked up in runs can be used to essentially "heal" her mood in-between by buying items or creating alternate outfits.  Additional pick-ups reveal bonus game development or unlock alternate modes.  Each run is scored at the end, and difficulty can be modified to suit tastes.

Style:  The scenery is impressive and the music goes well with the tense action.  The close-up graphics are a bit more awkward, but adequately convey the story, as do the comic inserts.

Story:  I love a good futuristic city setting.  And despite the inherent silliness of ninja pizza delivery, Ninja Pizza Girl offers a surprisingly good cyberpunk story as well.  Much of the game's focus is blatantly on bullying, but in the end (perhaps inadvertently) I think it offers an even stronger story about the ability of regular people to stand up to powerful corporations (not that there's not crossover between the two concepts, given the bullying capability of corporations.)  That's very cyberpunk, and quite appropriate for a small, family-made Kickstarted game.

Conclusion:  Ninja Pizza Girl is a lot of fun.  It is not a long game, but it is well made.  It has fun gameplay with many options, a great setting, and a good story.