Publisher: AGDInteractive Studios
Website: http://www.agdinteractive.com/games/kq2/about/about.html
Genre: Adventure
Summary: After having a vision of a beautiful woman trapped in a tower, King Graham travels to the treacherous land of Kolyma to seek three magical gems to free her.
Gameplay: Among the updates to the 1985 original version is a point-and-click interface, which is very welcome. There is also voice acting, which I don't generally bother with (I don't mind characters being voiced, but narration generally annoys me.) It can be turned off in favor of text, but I can't seem skip past the text boxes in some scenes, which is irritating.
Numerous puzzles are also changed or added. Some of this is welcome to flesh out the story, but sometimes it's a bit much. A lot of the puzzles are finicky (items that only have one use, for example) or the solutions don't feel very intuitive (granted, this was also true of the original.) There's too much backtracking, and the game overall feels longer than it needs to be.
Style: The graphics have been updated and look nice. Sometimes close-ups are rather awkward, however. I greatly enjoyed the music, especially when it used cues from other games in the series in appropriate instances.
Story: An early game like "King's Quest II: Romancing the Throne" was pretty bare-bones when it came to plot, so I appreciate efforts to add more, and many of the ways the AGD team ties together the very disparate plot elements of the original are quite clever. As the game draws to a close, references to future King's Quest games and some more dramatic plot elements really enrich the story.
Not everything works, however. There are some bits that could have used a bit more set-up. And, most importantly, I think the game feels a bit too dark and violent for King's Quest, especially the "second" game in the series. The original docked you points for killing a snake. In this game Graham threatens several people with a sword and definitely kills one person (getting points for it.) I can't help but feel there could have been some lighter solutions to problems (particularly in the area of Count Caldaur.)
Conclusion: Although an improvement over its simple predecessor and containing some great moments, "Romancing the Stones" is dogged by too many puzzles and some rough plot elements.
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