Sunday, October 30, 2016

"Dragon Age: Origins Awakening" Expansion Review

Publisher:  Bioware

Genre:  RPG

Summary:  As the new Warden Commander, recruit new Grey Wardens, rule Amaranthine, and investigate the strange actions of new talking darkspawn.

Gameplay:  The gameplay is similar to Dragon Age:  Origins, with the main addition being runes for armor (something I wish had been added to the main game.)  Although a welcome idea, the application can be annoying, as high-level runes are hard to find outside of crafting millions of smaller ones (which is especially difficult if it's one of your companions that has the ability to do so, since you don't have access to them in the keep where the main rune supplier is.)

Style:  Amaranthine doesn't have much more color than the rest of Fereldan, but there are some nice uses of rain effects.

Story:  "Awakening" is an expansion, meaning it's longer than a DLC but shorter than a full game.  It's a nice size (and something that seems rare nowadays, so I kind of miss it) for a complete, interesting story with plenty of choices without taking so long as an epic game like "Origins."

There are new areas to explore, minor quests to do or ignore, and a fascinating and lore-rich story underpinning it all.  The new characters are intriguing enough I wish we had more time with them.  It's also fun to manage Amaranthine, dealing with fort upkeep, complaining nobles, judgments, and consequences thereof.

Conclusion:  "Awakening" offers a satisfying answer to what happens after the conclusion of 'Dragon Age:  Origins" while setting up a few important things to come (and possibly more.)  More importantly, it's another fun adventure in the Dragon Age setting.

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