Thursday, October 20, 2016

"King's Quest I: Quest for the Crown" Review

Publisher:  Sierra

Genre:  Adventure

Summary:  Sir Graham is tasked by the King of Daventry with finding its lost three treasures.

Notes:  Given the various versions and remakes this game has had over its long history (originally released in 1983, it's older than me), I wanted to clarify which game I'm talking about.  I have played the original version, but not in some time.  I am most familiar with the 1990 SCI remake, and that is the game I mostly reference here.

Gameplay:  Daventry isn't huge, but it's just about the right size that it's pleasant to explore but quick enough to get where you need to go without much trouble.  The quests themselves are mostly straightforward, with some exceptions (and the legendarily ridiculous gnome name riddle, which is at least slightly less horrendous in the remake.)

Best of all, however, are the options.  There are random treasures to discover and several optional quests.  The main quests all have at least two if not more ways to solve them.  Such variability is always appreciated and is especially impressive in such an early game.

I don't mind the typing interface in the remake, mostly because the game pauses when you type.  Previously, your ability to survive might be dependent upon how fast you could type "duck."

Style:  The graphics in the original are obviously rough, but given it is literally the first game with interactive graphics, it's hard to fault it.  I find the remake's graphics charming and colorful.

Story:  While the quest for the treasures is simple enough, there isn't much underpinning the rest of the story besides random bits stolen from fairy tales.  It's fun, mind you, but part of me wishes for a more logical structure than just a random witch here and a leprechaun there.

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