Publisher: Bioware/EA
Genre: RPG
Summary: A thief invites Hawke to help steal a jewel from an Orlesian noble's remote fortress.
Gameplay: Combat is the same as the rest of the game, save for new monsters ghasts and wyverns. There is a new stealth system for your burglary involving timing and careful angling to avoid or properly knock out guards. There are also several optional logic puzzles within the fortress for extra treasures.
Style: Although the style is the same as the rest of Dragon Age II, the lush, green forests of these Orlesian mountains are a welcome reprieve from the ever-same brown streets of Kirkwall.
Story: This DLC largely centers around Felicia Day's character Tallis. If you don't like Felicia Day, or if you don't end up liking her character (a possibility, given certain later twists), then you probably won't like this DLC. There are not a lot of options regarding how to deal with Tallis.
But if you do like Felicia Day or Tallis or don't care (I didn't know much about her when I first played this) then this DLC has something to offer. There's lots of funny lines to enjoy. The mountain meadows (despite the wyverns) are a welcome change of location.
I don't much like the ghasts, however. They don't seem to fit in well with the Dragon Age lore. This might change if more is learned later, but the fact that they haven't popped up again makes me wonder if the game authors want to forget them too.
I also enjoy the opportunity to briefly chat with Orlesian nobility, and
the sneaking is a nice change of pace, if sometimes trying. There are enough small choices to keep every playthrough from being the same even if there isn't a lot of variation. All in all, Mark of the Assassin is a fun diversion.
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