- Green is the color of the Fade (and demons), of course. Green mist is the background of character creation, as that's where the character starts the game. It's the background of subsequent menus, and sometimes the last thing you spot getting out of the game. I don't know if it's intentional, but I like the idea that this supports the idea that the Fade is always there, simultaneous with "real" world.
- Morrigan is so old-school she says "magick" with a "k." In all seriousness, I wonder if it's supposed to indicate that her speech is even more old-fashioned in the Common Tongue we playing the game hear as English. It would make sense, with her upbringing.
- For me, the best part of the game is the dark future in Redcliffe. It just oozes an atmosphere of despair and dread that's never quite emotionally matched in the rest of the game. I wish the characters could react a bit more strongly to it.
- A powerful mage sleeps for ages and wakes to find the world changed, then seeks to return it to the way he once knew. Solas is only different from Corypheus in what state (and presumably way) in which he wants to return the world. I suspect he's a bit more compassionate, too. But not less arrogant...
- I love how big Skyhold is and all its nooks and crannies. I love decorating it to specification as it grows more and more repaired. But I can't helped but be disappointed it all never gets, well, used for anything No final assault. No use for the dungeon, for the secret library, for the rooms above the garden, for the third floor of the armory. It seems a waste just to have them for show, although I'm still glad for the verisimilitude.
- My big problem with the Dalish Elf background is I always have a problem justifying why a Dalish Elf would be at the Conclave. Yeah, spying, Lavellan like to keep abreast of Thedas politics. It still seems a stretch. Of course there's more relevant to Dalish later in the game, but that's always a stumbling block.
- I really wish there was a City Elf background option, at least for mages. Wouldn't that be great? A mage has plenty reason to be there, and an elf could easily be someone's servant. It'd be great to have an Elvish Inquisitor, quite likely Andrastian, but discovering a lot of about Elven heritage as the game progresses as well.
- I mentioned this in the review, but seriously, you're going to have horses in the game and it never occurred to the developers to let us name them? After all those mabari? But we can name our swords and armor!
- Given my love of Redcliff (and because it generally makes more sense for my Inquisitors), I usually choose the mages. Unfortunately, that means I'm stuck with Samson as an antagonist. Calpurnia is so much better. Firstly, her quests with Leliana don't take forever, unlikely Samson's, which require exploring high-level areas and several long war table missions. Secondly, the writing's better. Samson should be an interesting villain. We met him back in Dragon Age II as a disillusioned ex-templar. Why would he help Corypheus? Unfortunately, the game doesn't really explain this well. Because he was upset at the Chantry? But Corypheus is clearly worse. It could have made sense, with clearer writing. But no.
- Venatori means "hunters." Versus the Inquisition (the original of which become the Seekers of Truth.) Everybody's doing a lot of looking.
- Although the beginning of the game is fine, I kind of miss non-action introductions. I don't need to be dropped into the middle every single time. How about starting out at the conclave and getting to know my character and some doomed others first?
- I like how in least one future, Blackwell becomes the Thedosian Santa Claus. Big beard, check. Does good deeds, check. Gives young children everywhere presents, check.
- One of the (many) nice things about Trespasser is that it contains a (much belated) happy ending for Dragon Age II. Or as happy as Kirkwall gets, at least.
- Clearly, Teagan was chosen to be the Fereldan ambassador in Trespasser because he's been such a fan favorite since Origins, having him against you is startling. The problem is that, while some of his complaints make sense, some don't, at least not from him. Namely, Teagan is the last person to compare anyone negatively to the Grey Wardens. The Grey Wardens, among whom include(d) Alistair, who he obviously considers family, saved his and Redcliffe's butt during the Blight. Comparing them to conquering Orlesians feels like a Loghain line.
- Humans are the baseline, elves have history, and Qunari have Iron Bull and lots to deal with in Trespasser. But dwarves don't really have a lot to work with in Inquisition.
- What happened to Sandal and Bodahn?
- I'm mostly okay with the mage/templar war petering out because one or the other side "joins" Corypheus. I think I just want more comment on the matter afterwards. Perhaps it gets too truncated because of the dual possibilities, but people should be saying more about red templars, mages in the Inquisition (or at least give poor Fiona more lines), and how the fighting's stopped.
- Despite knowing we're dealing with two entirely different computer systems, I can't help but be disappointed that nothing quite exactly lines up with previous locations. Sure, Haven and Redcliffe look similar, and have presumably been rebuilt, but I would have loved to have seen the exact same place revisited.
- In general, the Fade is disappointing, especially how in the flesh it doesn't seem all that different from previous visits. It's all demons and goop and nonsensical architecture. Yawn.
- I do love how there are side conversations in Skyhold and Haven and Val Royeaux discussing current game events or just fleshing out minor characters there. But I miss too many of them. I wish they were subtitled.
- Val Royeaux is the one location that we don't get to explore a lot of, which is a disappointment. I would have loved to wander the streets like I can the deserts, forests, and beaches in the rest of the game.
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