Publisher: Square Enix/Crystal Dynamics
Genre: Action/Adventure
Summary: Lara Croft investigates the Wicked Vale of Baba Yaga.
Gameplay: There are no new gameplay elements but the DLC innovatively uses existing ones, and rewards at the end include upgraded ability options. The difficulty can be considered a step up, including the last puzzle and the last battle (to its detriment, as it's clearly meant to be an intense action-packed sequence, but the puzzle bits mean it always take me longer to complete.)
Style: "Baba Yaga" features some neat sights like a new tomb and hallucinogenic nightmares. The introductory character of Nadia feels miscast. I realize she's supposed to feel young and helpless, but the overly American accent feels very out of place on a Siberian Remnant and takes me right out of the game.
Story: The overall story is touching, but with an obvious twist (a common issue with these "Tomb Raider" games, it seems), especially if you read the documents. It's also a bit hard to figure out how to fit it into the overall "Rise of Tomb Raider" pacing, although at least that is up to player discretion.
Conclusion: "Baba Yaga: The Temple of the Witch" is an interesting story with some cool visuals and frustrating gameplay.
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